AI Insights · Timothy · July 2022
Top 5 io Games Performance in Norway Q2 2022
Explore the performance of the top io games in Norway during Q2 2022, focusing on downloads, revenue, and active users.
During the second quarter of 2022, the top five io games in Norway showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Hole.io experienced fluctuations in both weekly downloads and active users. Downloads peaked at 5.9K in mid-April, then declined to around 820 in early May, before stabilizing between 1K and 2K. Active users followed a similar pattern, starting at 15.2K in late March, peaking at 21.5K in mid-April, and then settling between 9K and 12K by the end of the quarter. Weekly revenue showed a moderate but steady trend, peaking at $221 in mid-April and ending the quarter at $192.
Snake.io - Fun Online Snake maintained a relatively stable performance. Weekly downloads ranged from 1.5K to 2.3K, with a slight peak in late June at 2.1K. Active users hovered around 15K to 16K, with a minor increase to 16.3K at the end of the quarter. Revenue remained modest, fluctuating between $43 and $165, ending at $62 in late June.
Fish Eater.io saw a significant spike in mid-April with 4.2K downloads, but this quickly decreased to below 1K by late May. Active users mirrored this trend, peaking at 3.2K in mid-April and then stabilizing around 1.5K by the end of the quarter. Revenue showed a peak of $172 in mid-April, thereafter stabilizing around $43 to $53.
State.io - Conquer the World had a more consistent performance with downloads fluctuating between 600 and 1.1K. Active users ranged from 3.6K to 5.7K, with a minor decrease towards the end of the quarter. Revenue peaked at $124 in late April, with fluctuations between $43 and $119, closing at $106.
slither.io showed stable weekly downloads, with a peak of 1.3K in mid-April and a low of 643 in late June. Active users fluctuated between 7K and 9.5K, remaining relatively steady throughout the quarter. Revenue was minimal, peaking at $6 in late May and ending at $2 in late June.
For more detailed insights and data, visit Sensor Tower.